Game Dev Projects

There has been a fuel-related emergency aboard the R.V. Minerva! The crew is in cryosleep, bound for a distant asteroid.
As the ship's "Caretaker Bot", you must solve power puzzles, enter memory simulations, and do whatever else must be done to keep the crew alive!
Aiku is the culmination of Columbia College Chicago's 2018 large team game capstone course - a nine-month collaborative project involving over forty students!

A* or A-Star is a path search algorithm that aims to find a path to the given goal node having the smallest cost (least distance travelled, shortent time, etc.).
It does this by maintaining a tree of paths originating at the start node and extending those paths one edge at a time until its termination criterion is satisfied.
I started this project with the end goal of having a coding portfolio piece. I wrote the pathfinding algorithm for this project from scratch and set it up to
also work in 3D.

Break out the six-shooters and spittoons, IT'S HIGH NOON! Have a good ol' fashion showdown with pals in this 4 player couch co-op FPS. May the best cowboy capsule win!
Quickdraw was created for the Game Development Processing course at Columbia College Chicago.

Fight your Roombas! Try to pop the other player's balloon! Pick up trash to get powerups! This is DOOMBA!
Doomba was my final project for the Advanced Game Engine Scripting course at CCC.

Educational Oiram is a project I made for a college course to demonstrate the gamification of education and how learning can be fun!

Use your awesome robot powers to make it through the level or get dismantled by the hazards of deep space!
Float was made by me and a friend in under 48 hours for the 2019 Mix and Game Jam!
Mod Projects
Web Dev Projects

This Website
I created this website using HTML, CSS, and Javascript.
Console App Projects
My Background
- Ubisoft: I initially started out at Ubisoft as a QA Tester in August 2022, but worked my way up into the Project Support Specialist role for XDefiant in May 2024. It was a great opportunity for me, I learned so much and worked with so many talented people. Sadly, Ubisoft decided to cancel the project, and I was kept on to assist with sunsetting the project until finally my time with XDefiant came to an end in February 2025.
- Volition: I joined Deep Silver Volition in December 2019 as a Quality Assurance Tester. I worked on the Saints Row reboot (2022). I had a lot of fun working at Volition and met many great people/friends. I was there for around 2.5 years before my contract with them eventually ended.
- Alight: Alight was the first job I got after college. My title was DB Client Calc Automation Specialist. Really what I did was modify formulas in an excel-like software that calculated retirement benefits for clients. I enjoyed my time at Alight, however it wasn't my passion and eventually I left to persue other opportunities.
- Student: I've always had a passion for video games, which is why I chose to attended Columbia College Chicago for a degree in Game Design/Development. During my time at Columbia, I became familiar with the Unity game engine. I started to write scripts in Unity with C# for many of my projects. I loved scripting and eventually realized that I loved programming in general.